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The MA5C Assault rifle is an air-cooled, gas-operated, magazine fed weapon designed for automatic fire. The MA5C has an attached electronics suite that provides information on rounds remaining in the magazine, compass heading, as well as several other "housekeeping" functions. The rifle performs well in a variety of environments especially given the perceived delicacy of the attached electronics suite.
The MA5C Rifle can be outfitted with a number of modifications including sound suppressors, a grenade launcher or a standard issue flashlight.
The MA5C Rifle has received technical, as well as physical improvements over the MA5B Assault rifle that include: a heavier barrel with a 1 in 7 twist; a redesigned cowling to house the electronics suite that reduces weight and increases portability of weapon; and a redesigned handguard which is sturdier and provides a more positive grip. Although not seen during gameplay, the MA5C has concealed iron sights used by Marines and other personnel who do not have a Heads-up display or Neural Interface.
These rounds are designed to pierce body armor so the rounds are reasonably large, Master Chief sesso are surrounded by a molded jacket of either steel or titanium, which enhances its armor-piercing capabilities. The round might also have a carbide or similar hardened tip, and might also be coated in copper or another metal over the steel, titanium, etc. This is quite high for a rifle cartridge, and the round has been historically noted for its power and range.
The "51mm" comes from the length of the case not the entire cartridge, just the case, also known as "shell". Often being associated with a considerable amount of recoil, the MA5C appears to be able to absorb it so the weapon remains steady even during Master Chief sesso fire.
Armor-piercing rounds have the obvious advantage of being able to deal with protected targets, but instead of Master Chief sesso larger wound channels by tumbling like lower-caliber ball or non-jacketed munitions, AP rounds have a tendency to over-penetrate the body, causing less Master Chief sesso trauma. The MA5C in both offensive and suppressive situations remains the Marine Corps' most reliable weapon. When fired in short bursts the MA5C Rifle can be effective at hitting targets at longer ranges, and the rifle's armor penetrating ability makes it key for handling even the toughest of infantry.
The Master Chief sesso Rifle is effective at killing armored infantry at short-to-medium range Master Chief sesso its high rate of fire allows its user to spray an area with suppressing fire in defensive situations. The MA5C also provides the user with an ammo count on its digital readout, as well a compass pointing toward the arbitrary magnetic "north" position. In the hands of someone with a practised trigger finger, the MA5C becomes a deadly weapon in close-quarter situations.
The MA5C's main disadvantage is that it is grossly inaccurate when fired in full-automatic. Even though substantially better than the Master Chief sesso, it is too inaccurate for use at longer ranges, which makes the user an easy target for long range weapons - at Master Chief sesso range a high ratio of misses to hits is likely, especially if the target is moving.
It should be used as a secondary weapon for shorter ranges, paired with a long range weapon like the Battle Rifle. The MA5C Assault rifle is one of the weapons which players will love and loathe in equal measures. The rifle's rate of fire makes it a devastatingly powerful Master Chief sesso in close range combat, and it's melee attack usually ensures victory in close quarter battles.
In a skilled player's hand, the Assault rifle can easily be a formidable weapon. At medium range, accuracy will drain away quickly; burst-firing can provide some remedy to this issue. The rifle is nearly useless Master Chief sesso long range, other than a covering weapon to make enemies duck.
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